U- and V-Coordinates

Direct3D also uses texture coordinates. These coordinates (u and v) are used when mapping textures onto an object. The v-vector describes the direction or orientation of the texture and lies along the z-axis. The u-vector (or the up vector) typically lies along the y-axis, with its origin at [0,0,0]. For more information about u- and v-coordinates, see IDirect3DRMWrap Interface.