Cleaning Up

Helworld.c calls the CleanUp function when it receives a WM_DESTROY message or after several consecutive unsuccessful attempts to call the RenderLoop function.

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//

// CleanUp

// Release all D3DRM objects and set the bQuit flag.

//

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void

CleanUp(void)

{

myglobs.bInitialized = FALSE;

myglobs.scene->lpVtbl->Release(myglobs.scene);

myglobs.camera->lpVtbl->Release(myglobs.camera);

myglobs.view->lpVtbl->Release(myglobs.view);

myglobs.dev->lpVtbl->Release(myglobs.dev);

lpD3DRM->lpVtbl->Release(lpD3DRM);

lpDDClipper->lpVtbl->Release(lpDDClipper);

myglobs.bQuit = TRUE;

}