Creating the Scene
After setting up the 3D environment—choosing a device driver, creating the 3D device and viewport, setting the rendering state, and so on—Helworld.c calls a series of functions to populate this 3D environment with objects, frames, and lights:
·The MyScene Function
·The MakeMyFrames Function
·The MakeMyLights Function
·The SetMyPositions Function
·The MakeMyMesh Function
·The MakeMyWrap Function
·The AddMyTexture Function