There are two varieties of Cartesian coordinate systems in 3D graphics: left-handed and right-handed. In both coordinate systems, the positive x-axis points to the right and the positive y-axis points up. You can remember which direction the positive z-axis points by pointing the fingers of either your left or right hand in the positive x direction and curling them into the positive y direction. The direction your thumb points, either toward or away from you, is the direction the positive z-axis points for that coordinate system.
This section describes the Direct3D coordinate system and coordinate types that your application can use.