IDirect3DRM::CreateUserVisual

HRESULT CreateUserVisual(D3DRMUSERVISUALCALLBACK fn,

LPVOID lpArg, LPDIRECT3DRMUSERVISUAL * lplpD3DRMUV);

Creates an application-defined visual object, which can then be added to a scene and rendered by using an application-defined handler.

ˇShould return D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

fn

Application-defined D3DRMUSERVISUALCALLBACK callback function.

lpArg

Address of application-defined data passed to the callback function.

lplpD3DRMUV

Address that will be filled with a pointer to an IDirect3DRMUserVisual interface if the call succeeds.