typedef struct _D3DTRANSFORMDATA {
DWORD dwSize;
LPVOID lpIn;
DWORD dwInSize;
LPVOID lpOut;
DWORD dwOutSize;
LPD3DHVERTEX lpHOut;
DWORD dwClip;
DWORD dwClipIntersection;
DWORD dwClipUnion;
D3DRECT drExtent;
} D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
Contains information about transformations for the IDirect3DViewport::TransformVertices method.
Size of the structure, in bytes.
Address of the vertices to be transformed. This should be a D3DLVERTEX structure.
Stride of the vertices to be transformed.
Address used to store the transformed vertices.
Stride of output vertices.
Address of a value that contains homogeneous transformed vertices. This value is a D3DHVERTEX structure
Flags specifying how the vertices are clipped. This member can be one or more of the following values:
D3DCLIP_BACK
Clipped by the back plane of the viewing frustum.
D3DCLIP_BOTTOM
Clipped by the bottom plane of the viewing frustum.
D3DCLIP_FRONT
Clipped by the front plane of the viewing frustum.
D3DCLIP_GEN0 through D3DCLIP_GEN5
Application-defined clipping planes.
D3DCLIP_LEFT
Clipped by the left plane of the viewing frustum.
D3DCLIP_RIGHT
Clipped by the right plane of the viewing frustum.
D3DCLIP_TOP
Clipped by the top plane of the viewing frustum.
Flags denoting the intersection of the clip flags. This member can be one or more of the following values:
D3DSTATUS_CLIPINTERSECTIONBACK
Logical AND of the clip flags for the vertices compared to the back clipping plane of the viewing frustum.
D3DSTATUS_CLIPINTERSECTIONBOTTOM
Logical AND of the clip flags for the vertices compared to the bottom of the viewing frustum.
D3DSTATUS_CLIPINTERSECTIONFRONT
Logical AND of the clip flags for the vertices compared to the front clipping plane of the viewing frustum.
D3DSTATUS_CLIPINTERSECTIONGEN0 through D3DSTATUS_CLIPINTERSECTIONGEN5
Logical AND of the clip flags for application-defined clipping planes.
D3DSTATUS_CLIPINTERSECTIONLEFT
Logical AND of the clip flags for the vertices compared to the left side of the viewing frustum.
D3DSTATUS_CLIPINTERSECTIONRIGHT
Logical AND of the clip flags for the vertices compared to the right side of the viewing frustum.
Logical AND of the clip flags for the vertices compared to the top of the viewing frustum.
Flags denoting the union of the clip flags. This member can be one or more of the following values:
D3DSTATUS_CLIPUNIONBACK
Equal to D3DCLIP_BACK.
D3DSTATUS_CLIPUNIONBOTTOM
Equal to D3DCLIP_BOTTOM.
D3DSTATUS_CLIPUNIONFRONT
Equal to D3DCLIP_FRONT.
D3DSTATUS_CLIPUNIONGEN0 through D3DSTATUS_CLIPUNIONGEN5
Equal to D3DCLIP_GEN0 through D3DCLIP_GEN5.
D3DSTATUS_CLIPUNIONLEFT
Equal to D3DCLIP_LEFT.
D3DSTATUS_CLIPUNIONRIGHT
Equal to D3DCLIP_RIGHT.
D3DSTATUS_CLIPUNIONTOP
Equal to D3DCLIP_TOP.
Value that defines the extent of the transformed vertices. This structure is filled by the transformation module with the screen extent of the transformed geometry. For geometries that are clipped, this extent will only include vertices that are inside the viewing volume. This value is a D3DRECT structure
Each input vertex should be a three-vector vertex giving the [x y z] coordinates in model space for the geometry. The dwInSize member gives the amount to skip between vertices, allowing the application to store extra data inline with each vertex.
All values generated by the transformation module are stored as 16-bit precision values. The clip is treated as an integer bitfield that is set to the inclusive OR of the viewing volume planes that clip a given transformed vertex.