Applications use the methods of the IDirect3DRMTexture interface to work with textures, which are rectangular arrays of pixels. This section is a reference to the methods of this interface. For a conceptual overview, see IDirect3DRMTexture Interface.
The methods of the IDirect3DRMTexture interface can be organized into the following groups:
Color GetColors
Decals GetDecalOrigin
Images GetImage
Initialization InitFromFile
Renderer notification Changed
Shading GetShades
The IDirect3DRMTexture interface, like all COM interfaces, inherits the IUnknown interface methods. The IUnknown interface supports the following three methods:
In addition, the IDirect3DRMTexture interface inherits the following methods from the IDirect3DRMObject interface:
The Direct3DRMTexture object is obtained by calling the IDirect3DRM::CreateTexture method.