IDirectPlay2::Close

HRESULT Close();

Closes a previously opened session.

·Returns DP_OK if successful, or one of the following error values otherwise:

DPERR_INVALIDOBJECT

DPERR_INVALIDPARAMS

DPERR_NOSESSIONS

All locally created players will be destroyed, with corresponding DPSYS_DESTROYPLAYERORGROUP system messages sent to other session participants. However, no groups will be destroyed (use IDirectPlay2::DestroyGroup to destroy the group). For a list of system messages, see Using System Messages.