Applications use the methods of the IDirect3DRM interface to create Direct3DRM objects and work with system-level variables. For a reference to the methods of this interface, see IDirect3DRM.
The methods of the IDirect3DRM interface create the following objects:
·Animations and animation sets
·Devices
·Faces
·Frames
·Generic uninitialized objects
·Lights
·Materials
·Meshes and MeshBuilders
·Shadows
·Textures
·UserVisuals
·Viewports
·Wraps