IDirect3DRM Interface

Applications use the methods of the IDirect3DRM interface to create Direct3DRM objects and work with system-level variables. For a reference to the methods of this interface, see IDirect3DRM.

The methods of the IDirect3DRM interface create the following objects:

·Animations and animation sets

·Devices

·Faces

·Frames

·Generic uninitialized objects

·Lights

·Materials

·Meshes and MeshBuilders

·Shadows

·Textures

·UserVisuals

·Viewports

·Wraps