Optimizations and Customizations

All of the DirectDraw samples supplied with this SDK are relatively simple and assume a lot of things about the system they are running on. This section examines the following optimizations and customizations to the samples that will allow your code to work better in real-world situations:

·Getting the Flip and Blit Status

·Blitting with Color Fill

·Determining the Capabilities of the Display Hardware

·Storing Bitmaps in Display Memory

·Triple Buffering