IDirect3DRMTexture::SetDecalTransparency
HRESULT SetDecalTransparency(BOOL bTransp);
Sets the transparency property of the decal.
·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
bTransp
If this parameter is TRUE, the decal has a transparent color. If it is FALSE, it has an opaque color. The default value is FALSE.