D3DCOLORMODEL

typedef enum _D3DCOLORMODEL {

D3DCOLOR_MONO = 1,

D3DCOLOR_RGB = 2,

} D3DCOLORMODEL;

Defines the color model that the system will run in.

D3DCOLOR_MONO

Use a monochromatic model (or ramp model). In this model, the blue component of a vertex color is used to define the brightness of a lit vertex.

D3DCOLOR_RGB

Use a full RGB model.