IDirect3DRMMeshBuilder::SetTexture
HRESULT SetTexture(LPDIRECT3DRMTEXTURE lpD3DRMTexture);
Sets the texture of all the faces of a Direct3DRMMeshBuilder object.
·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
lpD3DRMTexture
Address of the required Direct3DRMTexture object.