HRESULT Init(D3DRMUSERVISUALCALLBACK d3drmUVProc, void * lpArg);
Initializes a Direct3DRMUserVisual object.
·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
d3drmUVProc
Application-defined D3DRMUSERVISUALCALLBACK callback function.
lpArg
Application-defined data to be passed to the callback function.
Applications can call the IDirect3DRM::CreateUserVisual method to create and initialize a user-visual object at the same time. It is necessary to call IDirect3DRMUserVisual::Init only when the application has created the user-visual object by calling the IDirect3DRM::CreateObject method.