IDirect3DViewport::Clear

HRESULT Clear(DWORD dwCount, LPD3DRECT lpRects, DWORD dwFlags);

Clears the viewport or a set of rectangles in the viewport to the current background material.

·Returns D3D_OK if successful, or an error otherwise, which may be one of the following values:

DDERR_INVALIDOBJECT

DDERR_INVALIDPARAMS

dwCount

Number of rectangles pointed to by lpRects.

lpRects

Address of an array of D3DRECT structures.

dwFlags

Flags indicating what to clear: the rendering target, the z-buffer, or both.

D3DCLEAR_TARGET Clear the rendering target to the background material (if set).

D3DCLEAR_ZBUFFER Clear the z-buffer or set it to the current background depth field (if set).