IDirect3DRMViewport and IDirect3DRMViewportArray Interface

The viewport defines how the 3D scene is rendered into a 2D window. The viewport defines a rectangular area on a device that objects will be rendered into.

For a reference to the methods of this interface, see IDirect3DRMViewport.

This section describes the viewport, its components, and techniques for their use.

·Camera

·Viewing Frustum

·Transformations

·Picking