IDirect3DRMFace and IDirect3DRMFaceArray Interfaces

A face represents a single polygon in a mesh. An application can set the color, texture, and material of the face by using the IDirect3DRMFace::SetColor, IDirect3DRMFace::SetColorRGB, IDirect3DRMFace::SetTexture, and IDirect3DRMFace::SetMaterial methods.

Faces are constructed from vertices by using the IDirect3DRMFace::AddVertex and IDirect3DRMFace::AddVertexAndNormalIndexed methods. An application can read the vertices of a face by using the IDirect3DRMFace::GetVertices and IDirect3DRMFace::GetVertex methods.

For related information, see IDirect3DRMFace.