After a session has been created or joined, your application can create one or more players by using the IDirectPlay2::CreatePlayer method. The following example shows one way to create a player:
// Fill out the name structure.
ZeroMemory(&dpName, sizeof(DPNAME));
dpName.dwSize = sizeof(DPNAME);
dpName.lpszShortNameA = lpszPlayerName;
dpName.lpszLongNameA = NULL;
// Create a player with this name.
hr = lpDirectPlay2A->CreatePlayer(&dpidPlayer, &dpName,
lpDPInfo->hPlayerEvent, NULL, 0, 0);
if FAILED(hr)
goto CREATEPLAYER_FAILURE;
Your application can determine a player's communication capabilities by using the IDirectPlay2::GetCaps and IDirectPlay2::GetPlayerCaps methods. Your application can find other players by using the IDirectPlay2::EnumPlayers method.
Now your application is connected and you are ready to play.