IDirectSound3DBuffer::SetVelocity

HRESULT SetVelocity(D3DVALUE x,

D3DVALUE y, D3DVALUE z, DWORD dwApply);

Sets the sound buffer's current velocity.

·Returns DS_OK if successful, or DSERR_INVALIDPARAM otherwise.

x, y, and z

Values whose types are D3DVALUE and that represent the coordinates of the new velocity vector.

dwApply

Value indicating when the setting should be applied. This value must be one of the following:

DS3D_DEFERRED Settings are not applied until the application calls the IDirectSound3DListener::CommitDeferredSettings method. This allows the application to change several settings and generate a single recalculation.

DS3D_IMMEDIATE Settings are applied immediately, causing the system to recalculate the 3D coordinates for all 3D sound buffers.

Velocity is used for Doppler effects only. It does not actually move the buffer. For additional information, see Position and Velocity.