IDirect3DRM::LoadTexture

HRESULT LoadTexture(const char * lpFileName,

LPDIRECT3DRMTEXTURE* lplpD3DRMTexture);

Loads a texture from the specified file. This texture can have 8, 24, or 32 bits-per-pixel, and it should be in either the Windows bitmap (.bmp) or Portable Pixmap (.ppm) P6 format.

·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

lpFileName

Name of the required .bmp or .ppm file.

lplpD3DRMTexture

Address of a pointer to be initialized with a valid Direct3DRMTexture pointer if the call succeeds.