IDirect3DRMFace::SetTextureTopology

HRESULT SetTextureTopology(BOOL cylU, BOOL cylV);

Sets the texture topology of a Direct3DRMFace object.

·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

cylU and cylV

Specify whether the texture has a cylindrical topology in the u and v dimensions.