HRESULT Load(LPDIRECT3DTEXTURE lpD3DTexture);
Loads a texture that was created with the DDSCAPS_ALLOCONLOAD flag, which indicates that memory for the DirectDraw surface is not allocated until the surface is loaded by using this method.
·Returns D3D_OK if successful, or an error otherwise. For a list of possible return values, see Direct3D Immediate-Mode Return Values.
lpD3DTexture
Address of the texture to load.