IDirect3DRMMeshBuilder::GetTextureCoordinates

HRESULT GetTextureCoordinates(DWORD index, D3DVALUE *lpU,

D3DVALUE *lpV);

Retrieves the texture coordinates of a specified vertex in a Direct3DRMMeshBuilder object.

·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

index

Index of the vertex.

lpU and lpV

Addresses of variables that will be filled with the texture coordinates of the vertex when the method returns.