IDirect3DRMMeshBuilder::SetPerspective

HRESULT SetPerspective(BOOL perspective);

Enables or disables perspective-correct texture-mapping for a Direct3DRMMeshBuilder object.

·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

perspective

Specify TRUE if the mesh should be texture-mapped with perspective correction, or FALSE otherwise.