IDirect3DRMMeshBuilder::SetPerspective
HRESULT SetPerspective(BOOL perspective);
Enables or disables perspective-correct texture-mapping for a Direct3DRMMeshBuilder object.
·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
perspective
Specify TRUE if the mesh should be texture-mapped with perspective correction, or FALSE otherwise.