HRESULT Load(LPVOID lpvObjSource, LPVOID lpvObjID,
D3DRMLOADOPTIONS d3drmLOFlags,
D3DRMLOADTEXTURECALLBACK d3drmLoadTextureProc, LPVOID lpvArg);
Loads a Direct3DRMMeshBuilder object.
·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
lpvObjSource
Source for the object to be loaded. This source can be a file, resource, memory block, or stream, depending on the source flags specified in the d3drmLOFlags parameter.
lpvObjID
Object name or position to be loaded. The use of this parameter depends on the identifier flags specified in the d3drmLOFlags parameter. If the D3DRMLOAD_BYPOSITION flag is specified, this parameter is a pointer to a DWORD value that gives the object's order in the file. This parameter can be NULL.
d3drmLOFlags
Value of the D3DRMLOADOPTIONS type describing the load options.
d3drmLoadTextureProc
A D3DRMLOADTEXTURECALLBACK callback function called to load any textures used by an object that require special formatting. This parameter can be NULL.
lpvArg
Address of application-defined data passed to the D3DRMLOADTEXTURECALLBACK callback function.
By default, this method loads the first mesh from the source specified in the lpvObjSource parameter.