[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (100%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (64.9462365591398%)
DirectSetup > Overview
[DirectX 6 Programmer's Reference] Using Wave Files (59.5307917888563%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (56.1217008797654%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using Ports (55.3152492668622%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 3 Programmer's Reference] Using System Messages (52.8592375366569%)
DirectPlay > DirectPlay Overview
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectX Media Objects (48.6407857375599%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects
[DirectX 8.1 C/C++ Programmer's Reference] Using DMOs in a DirectShow Application (48.3861168071694%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects
[DirectX 8.1 C/C++ Programmer's Reference] Using the Sample Grabber (46.6976213750407%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials
[DirectX 2 Programmer's Reference] Using DirectPlay (44.4183773216031%)
DirectPlay > Overview
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectX Audio (43.3776091081594%)
DirectX 8.1 (C++) > DirectX Audio
[DirectX October 2006 Documentation] Using DirectMusic (42.5806451612903%)
DirectMusic
[DirectX October 2006 Documentation] Using WAV Data (42.3338220918866%)
DirectX Audio > DirectSound > Programming Guide
[DirectX October 2006 Documentation] Using Effects (42.3338220918866%)
DirectX Audio > DirectSound > Programming Guide
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (41.8141088302379%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectShow Base Classes (41.6260430390865%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Base Classes
[DirectX October 2006 Documentation] Using the DirectPlay DPNSVR Application (41.5829381346623%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX October 2006 Documentation] Using the Capture Buffer (40.6716357119583%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectX Audio (40.5872622001654%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (39.7182575695075%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 6 Programmer's Reference] Using Hardware Mixing (38.7983248040174%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (38.7983248040174%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Devices (38.4033908093392%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 7 Programmer's Reference] Using Wave Files (38.1022203602849%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectMusic Messages (37.6473325062035%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Transitions (37.513137682917%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects in DirectSound (37.4267321529631%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay DPNSVR Application (36.9944291819292%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 7 Programmer's Reference] Using System Messages (36.5040962621608%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (36.4090210864404%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (36.3595633756924%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (34.5560443141088%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (34.5560443141088%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (29.8213399503722%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using Macro Definitions (29.4295415959253%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model