[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::GetEmissive (75.7575757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::SetEmissive (74.9763257575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::GetSpecular (69.5075757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::GetPower (69.5075757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::SetSpecular (68.7263257575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 2 Programmer's Reference] IDirect3DRMMaterial::GetEmissive (67.1368861024033%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMaterial::SetEmissive (66.3556361024033%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMaterial::Release (60.8868861024033%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMaterial::GetSpecular (60.8868861024033%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMaterial::GetPower (60.8868861024033%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial Interface