[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::GetPower (75.7575757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::SetPower (74.8955067920585%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::GetSpecular (70.2888257575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::SetSpecular (69.5075757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::GetEmissive (69.5075757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 2 Programmer's Reference] IDirect3DRMMaterial::GetPower (67.1368861024033%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMaterial::SetPower (66.2748171368861%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMaterial::Release (61.9644723092999%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMaterial::GetSpecular (61.6681361024033%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMaterial::AddRef (61.1024033437827%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial Interface