[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::GetSpecular (75.7575757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::SetSpecular (74.9763257575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::GetPower (70.2888257575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::GetEmissive (69.5075757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::SetPower (69.5075757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 2 Programmer's Reference] IDirect3DRMMaterial::GetSpecular (67.1368861024033%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMaterial::SetSpecular (66.3556361024033%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMaterial::GetPower (61.6681361024033%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMaterial::GetEmissive (60.8868861024033%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMaterial::SetPower (60.8868861024033%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial Interface