[DirectX 6 Programmer's Reference] Step 5: Handling the Play Notifications (98.0769230769231%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 1: Sound Playback
[DirectX 6 Programmer's Reference] Step 4: Setting Up Play Notification (91.8918918918919%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 1: Sound Playback
[DirectX 6 Programmer's Reference] Step 6: Handling the Capture Notifications (85.7600732600733%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 2: Sound Capture
[DirectX 6 Programmer's Reference] Step 2: Opening the Wave File (84.4594594594595%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 1: Sound Playback
[DirectX 6 Programmer's Reference] Step 1: Setting Up DirectSound (84.4594594594595%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 1: Sound Playback
[DirectX 7 Programmer's Reference] Step 5: Handle the Play Notifications (69.5767195767196%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Tutorials > DirectSound C/C++ Tutorials > Tutorial 1: Playing a Sound
[DirectX 7 Programmer's Reference] Step 6: Handle the Capture Notifications (63.7465790914067%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Tutorials > DirectSound C/C++ Tutorials > Tutorial 2: Capturing a Sound
[DirectX 7 Programmer's Reference] Step 4: Set Up Play Notifications (62.8199628199628%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Tutorials > DirectSound C/C++ Tutorials > Tutorial 1: Playing a Sound
[DirectX 7 Programmer's Reference] Step 4: Set Up Capture Notification (57.9357682805959%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Tutorials > DirectSound C/C++ Tutorials > Tutorial 2: Capturing a Sound
[DirectX 7 Programmer's Reference] Step 1: Set Up DirectSound (54.7118547118547%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Tutorials > DirectSound C/C++ Tutorials > Tutorial 1: Playing a Sound
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Setting Up Notifications (53.7139412139412%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
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[DirectX 8.1 C/C++ Programmer's Reference] Step 3: Setting the Keyboard Data Format (52.918771043771%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX 3 Programmer's Reference] Step 1: Creating the Palette (52.60172651477%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 2: Setting the Palette (52.60172651477%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Defining the Game Actions (52.4767665392665%)
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[DirectX 3 Programmer's Reference] Step 2: Rotating the Palettes (52.4233649233649%)
DirectDraw > DirectDraw Tutorials > Tutorial 5: Dynamically Modifying Palettes
[DirectX 8.1 C/C++ Programmer's Reference] Step 4: Setting the Joystick Behavior (52.1698971698972%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Enumerating the Joysticks (52.1698971698972%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 3 Programmer's Reference] Step 2: Creating a Simple Animation (52.0271630736747%)
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[DirectX October 2006 Documentation] Step 1: Create the Audiopath (51.8757458757459%)
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[DirectX October 2006 Documentation] Step 3: Play the File (50.3861456764683%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 1: Playing Audio Files
[DirectX October 2006 Documentation] Step 3: Change Buffer Parameters (49.8487188487188%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Setting the Keyboard Parameters (49.2773892773893%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 Visual Basic Programmer's Reference] Step 3: Create the Audiopath (49.2723492723493%)
DirectX 8.1 (Visual Basic) > DirectX Audio > DirectX Audio Visual Basic Tutorials > Tutorial 2: Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Defining the Game Actions (49.2360257985258%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 5: Using Action Mapping
[DirectX October 2006 Documentation] Step 2: Retrieve the Buffer (49.1730431730432%)
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[DirectX October 2006 Documentation] Step 2: Load a File (49.0347943251169%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Step 3: Creating an Effect (48.8770730958231%)
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