[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::SetSpecular (75.7575757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::GetSpecular (74.9763257575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::SetPower (70.2888257575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::SetEmissive (69.5075757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 3 Programmer's Reference] IDirect3DRMMaterial::GetPower (69.5075757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial
[DirectX 2 Programmer's Reference] IDirect3DRMMaterial::SetSpecular (67.1368861024033%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMaterial::GetSpecular (66.3556361024033%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMaterial::SetPower (61.6681361024033%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMaterial::GetPower (60.8868861024033%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMaterial::SetEmissive (60.8868861024033%)
Direct3D > Retained-Mode Reference > IDirect3DRMMaterial Interface