[DirectX 6 Programmer's Reference] Using Hardware Mixing (66.3165266106443%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (66.3165266106443%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 3 Programmer's Reference] Using a Custom Mixer (60.1136363636364%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (60.0705329153605%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (58.1228956228956%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using Wave Files (57.0707070707071%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 7 Programmer's Reference] Using Player Messages (51.3129414445204%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 8.1 C/C++ Programmer's Reference] Using the Filter Mapper (51.1793956394237%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 7 Programmer's Reference] Using Wave Files (50.3246753246753%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 6 Programmer's Reference] Using Bands (50.1420454545455%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using Bands (50.1420454545455%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using System Messages (50.1224652540442%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX October 2006 Documentation] Using the Capture Buffer (49.3520733652313%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX 8.1 C/C++ Programmer's Reference] Using the System Device Enumerator (46.5758150767638%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 2 Programmer's Reference] Using a Custom Mixer (46.4772727272727%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (46.4341692789969%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using Compositional Elements (46.2948815889992%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (46.1229946524064%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 8.1 C/C++ Programmer's Reference] Using X Files (45.3709893048128%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files
[DirectX 8.1 Visual Basic Programmer's Reference] Using X Files (45.3709893048128%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files
[DirectX 8.1 C/C++ Programmer's Reference] Using the DMO Wrapper Filter (45.2153110047847%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > Using DMOs in a DirectShow Application
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (44.486531986532%)
DirectSound > Overview > Creating Sound Buffers
[DirectX October 2006 Documentation] Using Streaming Buffers (43.9661561264822%)
DirectX Audio > DirectSound > Programming Guide > Buffer Basics
[DirectX October 2006 Documentation] Using Audio Scripts (43.1513275166526%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using the Capture Buffer (42.2665118679051%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX October 2006 Documentation] Using Audiopaths (41.9451871657754%)
DirectMusic > Using DirectMusic
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectShow Base Classes (40.9914361001318%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Base Classes
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects (38.847994111152%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Styles (38.7253371628372%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Audio Scripts (38.1900993743099%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Transitions (37.8981312804842%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 2 Programmer's Reference] Using DirectSetup (35.6951871657754%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (35.6060606060606%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using System Messages (33.4966203387256%)
DirectPlay > DirectPlay Overview
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (32.9816017316017%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface