[DirectX 6 Programmer's Reference] Step 7: Streaming Data to the Wave File (98.0769230769231%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 2: Sound Capture
[DirectX 6 Programmer's Reference] Step 5: Creating the Wave File (92.3611111111111%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 2: Sound Capture
[DirectX 6 Programmer's Reference] Step 6: Streaming Data from the Wave File (88.0393996247655%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 1: Sound Playback
[DirectX 6 Programmer's Reference] Step 3: Creating the Capture Buffer (85.4166666666667%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 2: Sound Capture
[DirectX 6 Programmer's Reference] Step 2: Setting the Capture Format (84.7222222222222%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 2: Sound Capture
[DirectX 7 Programmer's Reference] Step 7: Stream Data to the Wave File (71.3327859879584%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Tutorials > DirectSound C/C++ Tutorials > Tutorial 2: Capturing a Sound
[DirectX 7 Programmer's Reference] Step 6: Stream Data from the Wave File (67.8710665552771%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Tutorials > DirectSound C/C++ Tutorials > Tutorial 1: Playing a Sound
[DirectX 7 Programmer's Reference] Step 5: Create the Wave File (63.6938970990695%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Tutorials > DirectSound C/C++ Tutorials > Tutorial 2: Capturing a Sound
[DirectX 7 Programmer's Reference] Step 2: Open the Wave File (60.7804232804233%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Tutorials > DirectSound C/C++ Tutorials > Tutorial 1: Playing a Sound
[DirectX 7 Programmer's Reference] Step 3: Create the Capture Buffer (56.7494526546251%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Tutorials > DirectSound C/C++ Tutorials > Tutorial 2: Capturing a Sound
[DirectX 3 Programmer's Reference] Step 1: Creating the Palette (56.7479923458184%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 2: Setting the Palette (56.053547901374%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 3: Loading a Bitmap on the Back Buffer (54.600059529281%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 8.1 C/C++ Programmer's Reference] Step 6: Retrieving Data from the Joystick (54.4584051901125%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 8.1 C/C++ Programmer's Reference] Step 2: Setting the Mouse Data Format (54.3270543270543%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 C/C++ Programmer's Reference] Step 6: Retrieving Buffered Data from the Mouse (54.2983021706426%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 3 Programmer's Reference] Step 6: Writing to the Surface (54.2117604617605%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 8.1 C/C++ Programmer's Reference] Step 3: Setting the Mouse Behavior (53.9141414141414%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 C/C++ Programmer's Reference] Step 6: Retrieving Data from the Keyboard (53.8486490925515%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX 3 Programmer's Reference] Step 1: Setting the Color Key (53.5657656297191%)
DirectDraw > DirectDraw Tutorials > Tutorial 4: Color Keys and Bitmap Animation
[DirectX October 2006 Documentation] Step 1: Create the Audiopath (52.8903318903319%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
[DirectX October 2006 Documentation] Step 3: Play the File (52.7322417725643%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 1: Playing Audio Files
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Setting Up the Mouse (52.0622895622896%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 2: Load a File (51.3433528836755%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 1: Playing Audio Files
[DirectX 8.1 Visual Basic Programmer's Reference] Step 4: Retrieving Buffered Data from the Mouse (51.0575614299019%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 2: Retrieve the Buffer (50.8069985569986%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
[DirectX 8.1 Visual Basic Programmer's Reference] Step 3: Create the Audiopath (50.4655067155067%)
DirectX 8.1 (Visual Basic) > DirectX Audio > DirectX Audio Visual Basic Tutorials > Tutorial 2: Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Setting Up Notifications (49.9789562289562%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 Visual Basic Programmer's Reference] Step 7: Stop the Sound (49.7710622710623%)
DirectX 8.1 (Visual Basic) > DirectX Audio > DirectX Audio Visual Basic Tutorials > Tutorial 2: Using Audiopaths
[DirectX October 2006 Documentation] Step 6: Retrieving Data from the Joystick (49.4319501636575%)
DirectX Input > DirectInput > Tutorials > Tutorial 3: Using the Joystick