[DirectX 6 Programmer's Reference] Using Depth Buffers (80.2170868347339%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 6 Programmer's Reference] Using Vertex Buffers (80.2170868347339%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 7 Programmer's Reference] Using Depth Buffers (80.2170868347339%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 7 Programmer's Reference] Using Vertex Buffers (80.2170868347339%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 6 Programmer's Reference] Using Execute Buffers (69.327731092437%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 6 Programmer's Reference] Using Devices (65.9313725490196%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 7 Programmer's Reference] Using Devices (65.9313725490196%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 7 Programmer's Reference] Using Lit Vertices (61.1694677871149%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Troubleshooting
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (59.7719522591645%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 7 Programmer's Reference] Using Z-Bias (49.8949579831933%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects (38.8547726783021%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Using Effects (38.7711606381683%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 3 Programmer's Reference] Using a Custom Mixer (38.1759225429302%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Using Effects in DirectMusic (37.3949579831933%)
DirectMusic > Using DirectMusic
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (36.7208960879038%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Audio Scripts (36.4738202973497%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Audiopaths (36.4738202973497%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Using Audiopaths (36.3902082572159%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Using Audio Scripts (36.3902082572159%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Using Streaming Buffers (36.2334064060407%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Streaming Buffers (36.2334064060407%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (36.0823264838169%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Using the Capture Buffer (35.9483467299963%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 8.1 Visual Basic Programmer's Reference] Using Compositional Elements (35.8785822021116%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX October 2006 Documentation] Using Audio Scripts (35.8076563958917%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Audiopaths (35.8076563958917%)
DirectMusic > Using DirectMusic
[DirectX 8.1 C/C++ Programmer's Reference] Using Compositional Elements (35.7949701619778%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX October 2006 Documentation] Using Compositional Elements (35.0140056022409%)
DirectMusic > Using DirectMusic
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (33.6410256410256%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using a Custom Mixer (33.0288637194008%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (31.5738372643743%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (30.9352676602875%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (30.5969126781147%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 2 Programmer's Reference] Using DirectSetup (25.3034547152194%)
DirectSetup > Overview
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (24.432999006054%)
DirectSetup > DirectSetup Overview