[DirectX 6 Programmer's Reference] Immediate Mouse Data (100%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Mouse Data
[DirectX 7 Programmer's Reference] Immediate Mouse Data (100%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data > Mouse Data
[DirectX 6 Programmer's Reference] Immediate Joystick Data (81.9397993311037%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
[DirectX 7 Programmer's Reference] Immediate Joystick Data (81.9397993311037%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
[DirectX 8.1 C/C++ Programmer's Reference] Immediate Mouse Data (80.6818181818182%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Mouse Data
[DirectX 8.1 Visual Basic Programmer's Reference] Immediate Mouse Data (80.6818181818182%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Mouse Data
[DirectX 6 Programmer's Reference] Immediate Keyboard Data (78.9297658862876%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Keyboard Data
[DirectX 7 Programmer's Reference] Immediate Keyboard Data (78.9297658862876%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data > Keyboard Data
[DirectX October 2006 Documentation] Immediate Mouse Data (77.2727272727273%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Mouse Data
[DirectX 8.1 C/C++ Programmer's Reference] Immediate Joystick Data (62.6216175129219%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX 8.1 Visual Basic Programmer's Reference] Immediate Joystick Data (62.6216175129219%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX 8.1 C/C++ Programmer's Reference] Immediate Keyboard Data (59.6115840681058%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Keyboard Data
[DirectX 8.1 Visual Basic Programmer's Reference] Immediate Keyboard Data (59.6115840681058%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Keyboard Data
[DirectX October 2006 Documentation] Immediate Joystick Data (59.212526603831%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Joystick Data
[DirectX October 2006 Documentation] Immediate Keyboard Data (56.2024931590149%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Keyboard Data
[DirectX 3 Programmer's Reference] Immediate Mode (35.4990118577075%)
Direct3D > Direct3D Overview > About Direct3D > Direct3D
[DirectX 6 Programmer's Reference] Immediate Mode Object Types (34.614258527302%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Architecture
[DirectX 6 Programmer's Reference] Immediate Mode COM Interfaces (34.5823300470977%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Architecture
[DirectX 7 Programmer's Reference] Immediate Mode Object Types (32.3415312545747%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Architecture
[DirectX 7 Programmer's Reference] Immediate Mode COM Interfaces (32.3096027743704%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Architecture