[DirectX 6 Programmer's Reference] IDirectSoundBuffer::GetCurrentPosition (100%)
DirectX Foundation > DirectSound > DirectSound Reference > Interfaces > IDirectSoundBuffer
[DirectX 6 Programmer's Reference] IDirectSoundBuffer::SetCurrentPosition (99.3421052631579%)
DirectX Foundation > DirectSound > DirectSound Reference > Interfaces > IDirectSoundBuffer
[DirectX 7 Programmer's Reference] IDirectSoundBuffer::GetCurrentPosition (94.4444444444444%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Reference > DirectSound C/C++ Reference > Interfaces > IDirectSoundBuffer
[DirectX 7 Programmer's Reference] IDirectSoundBuffer::SetCurrentPosition (93.7865497076023%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Reference > DirectSound C/C++ Reference > Interfaces > IDirectSoundBuffer
[DirectX 6 Programmer's Reference] IDirectSoundBuffer::GetStatus (91.4473684210526%)
DirectX Foundation > DirectSound > DirectSound Reference > Interfaces > IDirectSoundBuffer
[DirectX 6 Programmer's Reference] IDirectSoundBuffer::GetFormat (91.4473684210526%)
DirectX Foundation > DirectSound > DirectSound Reference > Interfaces > IDirectSoundBuffer
[DirectX 6 Programmer's Reference] IDirectSoundBuffer::GetCaps (91.4473684210526%)
DirectX Foundation > DirectSound > DirectSound Reference > Interfaces > IDirectSoundBuffer
[DirectX 7 Programmer's Reference] IDirectSoundBuffer::GetFormat (85.8918128654971%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Reference > DirectSound C/C++ Reference > Interfaces > IDirectSoundBuffer
[DirectX 7 Programmer's Reference] IDirectSoundBuffer::GetFrequency (85.8918128654971%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Reference > DirectSound C/C++ Reference > Interfaces > IDirectSoundBuffer
[DirectX 7 Programmer's Reference] IDirectSoundBuffer::GetCaps (85.8918128654971%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Reference > DirectSound C/C++ Reference > Interfaces > IDirectSoundBuffer
[DirectX 3 Programmer's Reference] IDirectSoundBuffer::GetCurrentPosition (67.8571428571429%)
DirectSound > DirectSound Reference > IDirectSoundBuffer
[DirectX 3 Programmer's Reference] IDirectSoundBuffer::SetCurrentPosition (67.1992481203008%)
DirectSound > DirectSound Reference > IDirectSoundBuffer
[DirectX 2 Programmer's Reference] IDirectSoundBuffer::GetCurrentPosition (64.1666666666667%)
DirectSound > Reference > IDirectSoundBuffer Interface
[DirectX 2 Programmer's Reference] IDirectSoundBuffer::SetCurrentPosition (63.5087719298246%)
DirectSound > Reference > IDirectSoundBuffer Interface
[DirectX 3 Programmer's Reference] IDirectSoundBuffer::GetFormat (59.3045112781955%)
DirectSound > DirectSound Reference > IDirectSoundBuffer
[DirectX 3 Programmer's Reference] IDirectSoundBuffer::GetPan (59.3045112781955%)
DirectSound > DirectSound Reference > IDirectSoundBuffer
[DirectX 3 Programmer's Reference] IDirectSoundBuffer::GetCaps (59.3045112781955%)
DirectSound > DirectSound Reference > IDirectSoundBuffer
[DirectX 2 Programmer's Reference] IDirectSoundBuffer::GetStatus (55.6140350877193%)
DirectSound > Reference > IDirectSoundBuffer Interface
[DirectX 2 Programmer's Reference] IDirectSoundBuffer::GetFrequency (55.6140350877193%)
DirectSound > Reference > IDirectSoundBuffer Interface
[DirectX 2 Programmer's Reference] IDirectSoundBuffer::GetCaps (55.6140350877193%)
DirectSound > Reference > IDirectSoundBuffer Interface
[DirectX October 2006 Documentation] IDirectSoundBuffer (24.4283716537721%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.PrivateImplementationDetails > Structures