[DirectX 6 Programmer's Reference] Multiple DirectDraw Objects per Process (60.546875%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 7 Programmer's Reference] Multiple DirectDraw Objects per Process (60.546875%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 3 Programmer's Reference] Multiple Palettes for Off-Screen Surfaces (47.6041666666667%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 3 Programmer's Reference] Multiple DirectDraw Objects per Process (46.8229166666667%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX 2 Programmer's Reference] Multiple DirectDraw Objects per Process (38.7276785714286%)
DirectDraw > Overview > Using DirectDraw
[DirectX 6 Programmer's Reference] Multiple Monitor Systems (34.9082341269841%)
DirectX Foundation > DirectDraw > DirectDraw Essentials
[DirectX 7 Programmer's Reference] Multiple-Monitor Systems (31.938244047619%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials
[DirectX October 2006 Documentation] Multiple Views in Windowed Mode (27.0238095238095%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Presenting a Scene
[DirectX October 2006 Documentation] Multiple-Monitor Operations (26.6331845238095%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Presenting a Scene
[DirectX October 2006 Documentation] Multiple Views in Windowed Mode (24.5238095238095%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Presenting a Scene
[DirectX October 2006 Documentation] Multiple-Monitor Operations (24.1331845238095%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Presenting a Scene
[DirectX 8.1 C/C++ Programmer's Reference] Multiple Views in Windowed Mode (23.2142857142857%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 8.1 Visual Basic Programmer's Reference] Multiple Views in Windowed Mode (23.2142857142857%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 8.1 C/C++ Programmer's Reference] Multiple-Monitor Operations (22.8236607142857%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 8.1 Visual Basic Programmer's Reference] Multiple-Monitor Operations (22.8236607142857%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 6 Programmer's Reference] Multiple Texture Blending (22.7722338935574%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending
[DirectX 7 Programmer's Reference] Multiple Texture Blending (22.7722338935574%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending
[DirectX October 2006 Documentation] Multiple Render Targets (13.2451418067227%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Pixel Pipeline
[DirectX 8.1 C/C++ Programmer's Reference] Multiple Techniques (12.7626050420168%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Programmable Pipeline > Effects