[DirectX 2 Programmer's Reference] IDirect3DRMDeviceArray::GetElement (75.7575757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRM Array Interfaces
[DirectX 3 Programmer's Reference] IDirect3DRMDeviceArray::GetElement (75.7575757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRM Array Interfaces
[DirectX 2 Programmer's Reference] IDirect3DRMDeviceArray::GetSize (71.3458110516934%)
Direct3D > Retained-Mode Reference > IDirect3DRM Array Interfaces
[DirectX 3 Programmer's Reference] IDirect3DRMDeviceArray::GetSize (71.3458110516934%)
Direct3D > Retained-Mode Reference > IDirect3DRM Array Interfaces
[DirectX 2 Programmer's Reference] IDirect3DRMDeviceArray::Release (70.6105169340464%)
Direct3D > Retained-Mode Reference > IDirect3DRM Array Interfaces
[DirectX 2 Programmer's Reference] IDirect3DRMDeviceArray::AddRef (69.1399286987522%)
Direct3D > Retained-Mode Reference > IDirect3DRM Array Interfaces
[DirectX 2 Programmer's Reference] IDirect3DRMDeviceArray::QueryInterface (67.8628389154705%)
Direct3D > Retained-Mode Reference > IDirect3DRM Array Interfaces
[DirectX 3 Programmer's Reference] IDirect3DRMDeviceArray (66.934046345811%)
Direct3D > Retained-Mode Reference > IDirect3DRM Array Interfaces
[DirectX 7 Programmer's Reference] IDirect3DRMDeviceArray (57.3020117137764%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Interfaces
[DirectX 6 Programmer's Reference] IDirect3DRMDeviceArray (55.506886549086%)
DirectX Media > Direct3D Retained Mode > Reference > Interfaces