[DirectX 6 Programmer's Reference] Why Use DirectInput? (100%)
DirectX Foundation > DirectInput
[DirectX 6 Programmer's Reference] Why Use DirectSound? (76.5151515151515%)
DirectX Foundation > DirectSound
[DirectX 6 Programmer's Reference] Why Use DirectMusic? (76.5151515151515%)
DirectX Foundation > DirectMusic
[DirectX 6 Programmer's Reference] Why Use DirectDraw? (76.5151515151515%)
DirectX Foundation > DirectDraw
[DirectX 7 Programmer's Reference] Why Use DirectInput? (71.4285714285714%)
Microsoft DirectX 7.0 > DirectInput
[DirectX 6 Programmer's Reference] Why Use Direct3D Immediate Mode? (62.6358695652174%)
DirectX Foundation > Direct3D Immediate Mode
[DirectX 7 Programmer's Reference] Why Use DirectDraw? (47.9437229437229%)
Microsoft DirectX 7.0 > DirectDraw
[DirectX 7 Programmer's Reference] Why Use DirectPlay? (47.9437229437229%)
Microsoft DirectX 7.0 > DirectPlay
[DirectX 7 Programmer's Reference] Why Use DirectMusic? (47.9437229437229%)
Microsoft DirectX 7.0 > DirectMusic
[DirectX 7 Programmer's Reference] Why Use DirectSound? (47.9437229437229%)
Microsoft DirectX 7.0 > DirectSound
[DirectX 8.1 C/C++ Programmer's Reference] Why DMOs? (29.004719004719%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > Introduction to DirectX Media Objects