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DirectX Foundation > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 7 Programmer's Reference] Creating an Effect (100%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 8.1 C/C++ Programmer's Reference] Creating an Effect (80.6818181818182%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Creating an Effect (80.6818181818182%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > Force Feedback
[DirectX October 2006 Documentation] Creating an Effect (77.2727272727273%)
DirectX Input > DirectInput > Programming Guide > Force Feedback
[DirectX 6 Programmer's Reference] Creating a DirectInput Device (65.1542649727768%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 7 Programmer's Reference] Creating a DirectInput Device (65.1542649727768%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 6 Programmer's Reference] Creating a Capture Buffer (51.510101010101%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Creating a Capture Buffer (51.510101010101%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Creating Surfaces (50.4148629148629%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 7 Programmer's Reference] Creating Surfaces (50.4148629148629%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 6 Programmer's Reference] Creating Secondary Buffers (50.3634523371365%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 7 Programmer's Reference] Creating Secondary Buffers (50.3634523371365%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 3 Programmer's Reference] Creating Buffers (45.9921798631476%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectSetup Callback Function (45.9592245989305%)
DirectX 8.1 (C++) > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectInput Device (45.836083154595%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (45.836083154595%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 3 Programmer's Reference] Creating Surfaces (42.7264019505399%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX October 2006 Documentation] Creating a DirectInput Device (42.426992245504%)
DirectX Input > DirectInput > Programming Guide > DirectInput Devices
[DirectX 3 Programmer's Reference] Creating Sound Buffers (42.0454545454545%)
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[DirectX 2 Programmer's Reference] Creating Buffers (39.3939393939394%)
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[DirectX October 2006 Documentation] Creating a Capture Buffer (36.3323951590205%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX October 2006 Documentation] Creating the Capture Object (36.2953581219835%)
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[DirectX October 2006 Documentation] Creating a Tool (36.0219845513963%)
DirectMusic > Advanced Topics in DirectMusic > DirectMusic Tools
[DirectX 8.1 C/C++ Programmer's Reference] Creating a 3-D Voice Session (34.767316017316%)
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DirectX 8.1 (C++) > DirectShow > Using DirectShow > Windows Media Applications
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Device (32.4134199134199%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
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