[DirectX 6 Programmer's Reference] Releasing the Direct3D Object (79.3478260869565%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Releasing Objects
[DirectX 6 Programmer's Reference] Releasing the Direct3D Device (75.0374812593703%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Releasing Objects
[DirectX 6 Programmer's Reference] Releasing the Objects in the Scene (68.3184143222506%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Releasing Objects
[DirectX 6 Programmer's Reference] Releasing the Primary Surface (68.1409295352324%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Releasing Objects
[DirectX 2 Programmer's Reference] Releasing the Direct3DRM Objects (41.6593618513324%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 6 Programmer's Reference] Releasing Objects (39.2557627436282%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial
[DirectX 7 Programmer's Reference] Releasing Surfaces (25.0591780002856%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > COM Reference Count Semantics for Surfaces