[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectPlay Core API (75.5578093306288%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectPlay Voice API (75.0980392156863%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectPlay Lobby API (75.0980392156863%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay
[DirectX 2 Programmer's Reference] Using DirectPlay (70.8333333333333%)
DirectPlay > Overview
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay Core Visual Basic API (69.1391941391941%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay Lobby Visual Basic API (68.91771019678%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay Voice Visual Basic API (68.91771019678%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectPlay (65.9313725490196%)
DirectX 8.1 (C++) > DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay (64.4230769230769%)
DirectX 8.1 (Visual Basic) > DirectPlay
[DirectX October 2006 Documentation] Using the DirectPlay DPNSVR Application (61.9510757441792%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX October 2006 Documentation] Using Player Context Values (60.6215410813112%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX October 2006 Documentation] Using Effects in DirectMusic (55.9969442322383%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Audio Scripts (55.7463176658223%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using 3-D Sound in DirectMusic (55.0445632798574%)
DirectMusic > Using DirectMusic
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectPlay Enumerations (54.7496684350133%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API
[DirectX 3 Programmer's Reference] Using System Messages (53.0492898913952%)
DirectPlay > DirectPlay Overview
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (52.2893772893773%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects (51.0058198380567%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 2 Programmer's Reference] Using DirectSetup (45.8778966131907%)
DirectSetup > Overview
[DirectX 6 Programmer's Reference] Using Wave Files (44.5707070707071%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 6 Programmer's Reference] Using Ports (44.5707070707071%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (40.0707070707071%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using Hardware Mixing (39.7634228516581%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (39.7634228516581%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Player Messages (38.2301908617698%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using System Messages (38.2301908617698%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (37.8681041181041%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 7 Programmer's Reference] Using Wave Files (37.8246753246753%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (37.7195225916453%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 3 Programmer's Reference] Using a Custom Mixer (35.506993006993%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (35.4358974358974%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (34.5156136966482%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Macro Definitions (33.4799861973775%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (31.6181041181041%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (29.256993006993%)
DirectSound > Overview > Creating Sound Buffers