[DirectX 6 Programmer's Reference] Vertex Buffers and Device Types (75.0135538086202%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 6 Programmer's Reference] Vertex Buffer Descriptions (73.9899806076277%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 7 Programmer's Reference] Vertex Buffer Descriptions (73.9899806076277%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 6 Programmer's Reference] Vertex Buffers (48.6161856046767%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 6 Programmer's Reference] Vertex Formats (46.8304713189624%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 7 Programmer's Reference] Vertex Buffers (45.3553160394593%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 7 Programmer's Reference] Vertex Formats (43.569601753745%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX October 2006 Documentation] Vertex Declaration (40.7872569317582%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Resources > Vertex Buffers
[DirectX October 2006 Documentation] Vertex Pipeline (37.5277067348679%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Tweening (36.4407502131287%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Tweening (36.4407502131287%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics
[DirectX 6 Programmer's Reference] Vertex Fog (34.8734764175941%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog
[DirectX 7 Programmer's Reference] Vertex Fog (34.8734764175941%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog
[DirectX October 2006 Documentation] Vertex Shader Registers (34.6136280599196%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Vertex Shaders
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Shaders (33.9407502131287%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Programmable Pipeline
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Shaders (33.9407502131287%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Programmable Pipeline
[DirectX October 2006 Documentation] Vertex Shader Differences (33.8310193642674%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Vertex Shaders
[DirectX October 2006 Documentation] Vertex Shader Instructions (33.4848655181136%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Vertex Shaders
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Buffers (30.338265741079%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Buffers (30.338265741079%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Shader Reference (29.9909010426913%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Shader Reference (29.9072890025575%)
DirectX 8.1 (C++) > DirectX Graphics > Reference
[DirectX 8.1 C/C++ Programmer's Reference] Vertex Data (29.476464498843%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D
[DirectX 8.1 Visual Basic Programmer's Reference] Vertex Data (29.476464498843%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D