[DirectX 3 Programmer's Reference] IDirect3DRMDevice::GetTextureQuality (75.7575757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMDevice
[DirectX 3 Programmer's Reference] IDirect3DRMDevice::SetTextureQuality (75.0631313131313%)
Direct3D > Retained-Mode Reference > IDirect3DRMDevice
[DirectX 3 Programmer's Reference] IDirect3DRMDevice::GetQuality (70.8964646464647%)
Direct3D > Retained-Mode Reference > IDirect3DRMDevice
[DirectX 3 Programmer's Reference] IDirect3DRMDevice::SetQuality (70.2020202020202%)
Direct3D > Retained-Mode Reference > IDirect3DRMDevice
[DirectX 3 Programmer's Reference] IDirect3DRMDevice::GetBufferCount (68.1186868686869%)
Direct3D > Retained-Mode Reference > IDirect3DRMDevice
[DirectX 2 Programmer's Reference] IDirect3DRMDevice::GetTextureQuality (66.4983164983165%)
Direct3D > Retained-Mode Reference > IDirect3DRMDevice Interface
[DirectX 2 Programmer's Reference] IDirect3DRMDevice::SetTextureQuality (65.8038720538721%)
Direct3D > Retained-Mode Reference > IDirect3DRMDevice Interface
[DirectX 2 Programmer's Reference] IDirect3DRMDevice::GetQuality (61.6372053872054%)
Direct3D > Retained-Mode Reference > IDirect3DRMDevice Interface
[DirectX 2 Programmer's Reference] IDirect3DRMDevice::SetQuality (60.942760942761%)
Direct3D > Retained-Mode Reference > IDirect3DRMDevice Interface
[DirectX 2 Programmer's Reference] IDirect3DRMDevice::GetBufferCount (58.8594276094276%)
Direct3D > Retained-Mode Reference > IDirect3DRMDevice Interface