[DirectX 6 Programmer's Reference] Using Color Controls (63.9921171171171%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX 7 Programmer's Reference] Using Color Controls (63.9921171171171%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX 6 Programmer's Reference] Using Gamma Controls (62.6407657657658%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX 7 Programmer's Reference] Using Gamma Controls (62.6407657657658%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX 6 Programmer's Reference] Using Non-local Video Memory Surfaces (53.4313725490196%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 7 Programmer's Reference] Using Non-local Video Memory Surfaces (53.4313725490196%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 6 Programmer's Reference] Using Mode 13 (39.0531368472545%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 7 Programmer's Reference] Using Mode 13 (39.0531368472545%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (38.1398443898444%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 7 Programmer's Reference] Using an Application-Specified Fixed Port (38.0381149749873%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > Security and Authentication > Firewall Support
[DirectX 3 Programmer's Reference] Using a Custom Mixer (37.4641687141687%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (36.788493038493%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using DMA (36.6466031788612%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (35.0148443898444%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (34.3391687141687%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (33.663493038493%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using the Media Locator (31.757098007098%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Working with Sources
[DirectX 8.1 C/C++ Programmer's Reference] Using the Media Detector (31.0814223314223%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Working with Sources
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (30.5952380952381%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX October 2006 Documentation] Using the Capture Buffer (30.3056474109106%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 8.1 C/C++ Programmer's Reference] Using Windowless Mode with the VMR (30.0304716481187%)
DirectX 8.1 (C++) > DirectShow > Getting Started
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectShow Editing Services (29.7907282282282%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services
[DirectX 8.1 C/C++ Programmer's Reference] Using the Filter Mapper (29.5059575704737%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX October 2006 Documentation] Using WAV Data (29.3622117151529%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Playing Sounds
[DirectX October 2006 Documentation] Using an Input Method Editor in a Game (29.1228070175439%)
DirectX SDK Technical Articles
[DirectX October 2006 Documentation] Using Bands (28.8401847225377%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX October 2006 Documentation] Using Segments (28.8401847225377%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Segments (27.2147977256336%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bands (27.2147977256336%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using the Capture Buffer (26.5524089053501%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 8.1 Visual Basic Programmer's Reference] Using Compressed Textures (26.4237451737452%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Compressed Texture Resources
[DirectX 8.1 Visual Basic Programmer's Reference] Using Hardware Mixing (25.9772574570369%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (24.3038493038493%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (20.9519680107915%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (19.6534996534997%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows