[DirectX 6 Programmer's Reference] Using Macro Definitions (95.6521739130435%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 3 Programmer's Reference] Using Macro Definitions (76.844070961718%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using Macro Definitions (53.6842105263158%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 7 Programmer's Reference] Using Callback Functions (52.0424836601307%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics
[DirectX 8.1 C/C++ Programmer's Reference] Using Callback Functions (49.9822392725206%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++
[DirectX 7 Programmer's Reference] Using Macro Definitions (46.1484593837535%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > The Component Object Model
[DirectX 8.1 Visual Basic Programmer's Reference] Using GUIDs (44.7773860817339%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bitmasks (44.7773860817339%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 7 Programmer's Reference] Using Bitmasks (43.6203466894004%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 7 Programmer's Reference] Using GUIDs (43.6203466894004%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 8.1 Visual Basic Programmer's Reference] Using Flags (43.3281107194151%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 7 Programmer's Reference] Using Flags (42.1710713270816%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 8.1 C/C++ Programmer's Reference] Using COM (40.6223358908781%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectShow Editing Services (38.2013411425176%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay Enumerations (37.9584017515052%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 8.1 C/C++ Programmer's Reference] Using Transitions (37.4213453497341%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Transitions (37.4213453497341%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX October 2006 Documentation] Using Transitions (37.4213453497341%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (36.5610859728507%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 8.1 C/C++ Programmer's Reference] Using Hardware Mixing (36.3464407502131%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX October 2006 Documentation] Using Hardware Mixing (35.0269963057687%)
DirectX Audio > DirectSound > Programming Guide > Advanced Topics in DirectSound > Optimizing DirectSound Performance
[DirectX October 2006 Documentation] Using Motifs (34.5227946250964%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Buffers Efficiently (33.7516339869281%)
DirectX Audio > DirectSound > Programming Guide > Advanced Topics in DirectSound > Optimizing DirectSound Performance
[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (32.8308439363206%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX 3 Programmer's Reference] Using System Messages (30.3150245605489%)
DirectPlay > DirectPlay Overview
[DirectX 6 Programmer's Reference] Using Wave Files (29.6654893841595%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (29.0563537242854%)
DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using Hardware Mixing (28.8653801441525%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Devices (28.2182438192668%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (28.1699346405229%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 6 Programmer's Reference] Using Transitions (27.8975358259246%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 2 Programmer's Reference] Using the Registry (24.51781627983%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 3 Programmer's Reference] Using the Registry (24.51781627983%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 2 Programmer's Reference] Using DirectPlay (23.9211626679657%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using a Custom Mixer (23.2188527584947%)
DirectSound > Overview > Creating Sound Buffers