[DirectX 3 Programmer's Reference] IDirect3DRMLight::SetUmbra (75.7575757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::GetUmbra (74.7960372960373%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::SetPenumbra (72.3092998955068%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::GetPenumbra (71.4472309299896%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::SetRange (70.9498834498835%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 2 Programmer's Reference] IDirect3DRMLight::SetUmbra (66.1421911421911%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::GetUmbra (65.1806526806527%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::SetPenumbra (62.6939152801222%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::GetPenumbra (61.8318463146049%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::SetType (61.3344988344988%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 7 Programmer's Reference] IDirect3DRMLight (50.7065850815851%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Interfaces
[DirectX 6 Programmer's Reference] IDirect3DRMLight (48.9114599168947%)
DirectX Media > Direct3D Retained Mode > Reference > Interfaces