[DirectX 3 Programmer's Reference] IDirect3DRMFace::SetTextureCoordinates (75.7575757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace
[DirectX 3 Programmer's Reference] IDirect3DRMFace::GetTextureCoordinates (75.0996810207337%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace
[DirectX 3 Programmer's Reference] IDirect3DRMFace::GetTextureCoordinateIndex (72.1861471861472%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace
[DirectX 3 Programmer's Reference] IDirect3DRMFace::SetTextureTopology (69.1786283891547%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace
[DirectX 3 Programmer's Reference] IDirect3DRMFace::SetTexture (68.5207336523126%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace
[DirectX 2 Programmer's Reference] IDirect3DRMFace::SetTextureCoordinates (65.7575757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace Interface
[DirectX 2 Programmer's Reference] IDirect3DRMFace::GetTextureCoordinates (65.0996810207337%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace Interface
[DirectX 2 Programmer's Reference] IDirect3DRMFace::GetTextureCoordinateIndex (62.1861471861472%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace Interface
[DirectX 2 Programmer's Reference] IDirect3DRMFace::SetTextureTopology (59.1786283891547%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace Interface
[DirectX 2 Programmer's Reference] IDirect3DRMFace::GetTextureTopology (58.5207336523126%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace Interface