[DirectX 6 Programmer's Reference] Reading from a Wave File (100%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 7 Programmer's Reference] Reading from a Wave File (100%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX October 2006 Documentation] Reading WAV Data (51.3257575757576%)
DirectX Audio > DirectSound > Programming Guide > Using WAV Data
[DirectX 8.1 C/C++ Programmer's Reference] Reading Wave Files (46.6361215538847%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > Using Wave Data
[DirectX 8.1 Visual Basic Programmer's Reference] Reading Wave Files (46.6361215538847%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > Using Wave Data
[DirectX 6 Programmer's Reference] Reading Wave Data from a Resource (43.4343434343434%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Reading Wave Data from a Resource (41.3330912508544%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > Using Wave Data
[DirectX 8.1 Visual Basic Programmer's Reference] Reading Wave Data from a Resource (41.3330912508544%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > Using Wave Data
[DirectX 7 Programmer's Reference] Reading Wave Data from a Resource (36.6883116883117%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Reading ASF Files in DirectShow (34.1332055041732%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Windows Media Applications