[DirectX 6 Programmer's Reference] Step 6: Handling the Capture Notifications (98.2142857142857%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 2: Sound Capture
[DirectX 6 Programmer's Reference] Step 4: Setting Up Capture Notification (92.5%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 2: Sound Capture
[DirectX 6 Programmer's Reference] Step 2: Setting the Capture Format (88.75%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 2: Sound Capture
[DirectX 6 Programmer's Reference] Step 3: Creating the Capture Buffer (87.5%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 2: Sound Capture
[DirectX 6 Programmer's Reference] Step 5: Handling the Play Notifications (85.4326923076923%)
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[DirectX 7 Programmer's Reference] Step 6: Handle the Capture Notifications (71.3327859879584%)
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[DirectX 7 Programmer's Reference] Step 5: Handle the Play Notifications (65.5026455026455%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Tutorials > DirectSound C/C++ Tutorials > Tutorial 1: Playing a Sound
[DirectX 7 Programmer's Reference] Step 4: Set Up Capture Notification (64.4577859879584%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Tutorials > DirectSound C/C++ Tutorials > Tutorial 2: Capturing a Sound
[DirectX 7 Programmer's Reference] Step 2: Set the Capture Format (60.7077859879584%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Tutorials > DirectSound C/C++ Tutorials > Tutorial 2: Capturing a Sound
[DirectX 7 Programmer's Reference] Step 4: Set Up Play Notifications (60.5026455026455%)
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[DirectX 8.1 C/C++ Programmer's Reference] Step 3: Setting the Mouse Behavior (54.8169191919192%)
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[DirectX 8.1 C/C++ Programmer's Reference] Step 6: Retrieving Buffered Data from the Mouse (53.7663872770256%)
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[DirectX 3 Programmer's Reference] Step 1: Creating the Palette (52.928547901374%)
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[DirectX October 2006 Documentation] Step 2: Retrieve the Buffer (50.5292207792208%)
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[DirectX October 2006 Documentation] Step 3: Change Buffer Parameters (50.5292207792208%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Step 4: Retrieving Buffered Data from the Mouse (49.9937316426678%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 Visual Basic Programmer's Reference] Step 3: Create the Audiopath (49.9793956043956%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Create the DirectX Objects (49.9793956043956%)
DirectX 8.1 (Visual Basic) > DirectX Audio > DirectX Audio Visual Basic Tutorials > Tutorial 2: Using Audiopaths
[DirectX October 2006 Documentation] Step 3: Setting the Mouse Behavior (49.7904641654642%)
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[DirectX October 2006 Documentation] Step 3: Play the File (49.0516862170088%)
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